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                    <title>University of Bremen - Engaging interaction: designing for immersive and sustained user experiences</title>
                    <link>https://www.uni-bremen.de/en/dmlab/research/alexandrovsky-2021</link>
                    <description>Engaging interaction: designing for immersive and sustained user experiences</description>
                    <language>en</language>
                    <copyright>University of Bremen</copyright>
                    <pubDate>Wed, 10 Jun 2026 11:43:53 +0200</pubDate>
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                            <guid isPermaLink="false">content-416318</guid>
                            <pubDate>Fri, 06 Mar 2026 09:12:09 +0100</pubDate>
                            <title>Abstract</title>
                            <link>https://www.uni-bremen.de/en/dmlab/research/alexandrovsky-2021#c416318</link>
                            
                            <description>&amp;lt;p&amp;gt;Engagement has become a fundamental research topic in Human-Computer Interaction (HCI).&amp;lt;br /&amp;gt; Extending the notion of traditional usability, HCI has focused on the hedonic properties of&amp;lt;br /&amp;gt; interactive systems. In particular, gameful design and multimodal interaction received much&amp;lt;br /&amp;gt; attention in the literature. However, despite a significant and growing body of research on&amp;lt;br /&amp;gt; engaging design, many interactive systems for learning, training and, health intervention&amp;lt;br /&amp;gt; suffer from low participation and massive attrition. The present work tackles this gap and&amp;lt;br /&amp;gt; investigates how interaction design can support a sustainable engagement with interactive&amp;lt;br /&amp;gt; systems. As engagement is a manifold construct that involves affective, cognitive and behavioral&amp;lt;br /&amp;gt; components. In this thesis, it is conceptualized from the perspectives of experience&amp;lt;br /&amp;gt; intensity and in terms of user behavior. These two perspectives are addressed in three threads&amp;lt;br /&amp;gt; of research: (i) game design for user engagement: effects of game elements on engagement,&amp;lt;br /&amp;gt; (ii) haptic interaction in engaging environments: effects of interaction modality on engagement,&amp;lt;br /&amp;gt; and (iii) assessment methods of user engagement in immersive environments: effects of&amp;lt;br /&amp;gt; embedded assessment methods on engagement. The thread on game design is twofold. This&amp;lt;br /&amp;gt; work presents the snacking framework, which consists of five game mechanics that facilitate&amp;lt;br /&amp;gt; a regular but brief play pattern. The snacking framework was first developed and evaluated&amp;lt;br /&amp;gt; using a casual game and then transferred onto a serious game. Adjacent to the snacking game&amp;lt;br /&amp;gt; mechanics, for a special case of serious games in the context of exposure therapy in Virtual&amp;lt;br /&amp;gt; Reality (VR), this work discusses an alternative approach to game design which employs an&amp;lt;br /&amp;gt; approach of playful user-generated content. The interaction design investigates the effects of&amp;lt;br /&amp;gt; haptic interaction on user engagement. This thread of research examines how static passive&amp;lt;br /&amp;gt; props both in VR as well as in the physical reality and interaction with sand – as a form&amp;lt;br /&amp;gt; of passive shape-changing props – in VR affect the user engagement. The meta-research on&amp;lt;br /&amp;gt; measurement methods developed and evaluated an approach that allows administering subjective&amp;lt;br /&amp;gt; self-reports in the form of questionnaires directly in the virtual environments. On a&amp;lt;br /&amp;gt; macro-level, these lines of research conceptualize the design for user engagement holistically&amp;lt;br /&amp;gt; and afford prescriptive design elements. On the micro-level, this dissertation extends existing&amp;lt;br /&amp;gt; theories of engagement and reveals how different design elements affect user behavior and the&amp;lt;br /&amp;gt; intensity of experiences with interactive systems.&amp;lt;/p&amp;gt;

&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;externalLink&amp;quot; href=&amp;quot;https://doi.org/10.26092/elib/957&amp;quot; target=&amp;quot;_blank&amp;quot; title=&amp;quot;Opens external link in new window&amp;quot;&amp;gt;Thesis online&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;</description>
                            
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