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Georg Volkmar

Georg Volkmar

Digital Media Lab
MZH, Raum 5350
Bibliothekstr. 5
D-28359 Bremen

gvolkmar@uni-bremen.de

Tel: +49 (0)421 218-99750

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Curriculum Vitae

Georg Volkmar ist currently employed as a research associate at the Digital Media Lab at the University of Bremen. His research interests entail Human-Computer Interaction (HCI), Usability/UX Research and Entertainment Computing (EC), especially Serious Games and AI-supported content creation. 

In 2012 he began to study "Human-Computer Systems" at the university of Würzburg. During that time, he developed an interest in usability and user experience research. In many projects and eventually his bachelor's thesis, he analyzed how to design graphical user interfaces intuitively. To achieve this objective, he investigated how to apply the concept of "Image Schemata" for the design process of user interfaces.

After that he enrolled in the master's program "Human-Computer-Interaction", where got interested in machine learning and multimodal interaction. For his master thesis, he created a serious game in the context of cultural heritage that helped players to enhance their knowledge regarding culturally relevant structures in their vicinity. His overall research interests involve serious games (especially mental health, cultural heritage), usability/UX research and entertainment computing.

Research Interests

  • Serious Games
  • Games User Research
  • Virtual Content Creation

Theses Topics

  • Playful implementation of the intensity adjustment of frightening stimuli for the treatment of specific phobias in VR
    •   Requirements: Basic knowledge of Unity3D (or a comparable engine), (optional) experience with 3D modeling (e.g. with Blender), interest in empirical research

Publications

2021

Malaka, R., Döring, T., Fröhlich, T., Muender, T., Volkmar, G., Wenig, D., Zargham, N. (2021, March), Using Natural User Interfaces for Previsualization. In EAI Endorsed Transactions on Creative Technologies 8(26):169030

2020

Volkmar, G., Alexandrovsky, D., Smeddinck, J. D., Herrlich, M., & Malaka, R. (2020, November). Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 398-402).

Alexandrovsky, D., Volkmar, G., Spliethöver, M., Finke, S., Herrlich, M., Döring, T., ... & Malaka, R. (2020, November). Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (pp. 32-45).

Zargham, N., Bonfert, M., Volkmar, G., Porzel, R., & Malaka, R. (2020, November). Smells Like Team Spirit: Investigating the Player Experience with Multiple Interlocutors in a VR Game. In Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (pp. 408-412).

Pfau, J., Liapis, A., Volkmar, G., Yannakakis, G. N., & Malaka, R. (2020, August). Dungeons & replicants: automated game balancing via deep player behavior modeling. In 2020 IEEE Conference on Games (CoG) (pp. 431-438). IEEE.

Volkmar, G., Muender, T., Wenig, D., & Malaka, R. (2020, April). Evaluation of Natural User Interfaces in the Creative Industries. In Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems (pp. 1-8).

2019

Volkmar, G., Mählmann, N., & Malaka, R. (2019, November). Procedural Content Generation in Competitive Multiplayer Platform Games. In Joint International Conference on Entertainment Computing and Serious Games (pp. 228-234). Springer, Cham.

Volkmar, G., Pfau, J., Teise, R., & Malaka, R. (2019, October). Player Types and Achievements--Using Adaptive Game Design to Foster Intrinsic Motivation. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 747-754).

Zargham, N., Bahrini, M., Volkmar, G., Wenig, D., Sohr, K., & Malaka, R. (2019, October). What Could Go Wrong? Raising Mobile Privacy and Security Awareness Through a Decision-Making Game. In Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 805-812).

Bahrini, M., Volkmar, G., Schmutte, J., Wenig, N., Sohr, K., & Malaka, R. (2019). Make my Phone Secure! Using Gamification for Mobile Security Settings. In Proceedings of Mensch und Computer 2019 (pp. 299-308).

Muender, T., Volkmar, G., Wenig, D., & Malaka, R. (2019, May). Analysis of Previsualization Tasks for Animation, Film and Theater. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (pp. 1-6).

2018

Volkmar, G., Wenig, N., & Malaka, R. (2018, October). Memorial Quest-A Location-based Serious Game for Cultural Heritage Preservation. In Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts (pp. 661-668). ACM.

Pfau, J., Smeddinck, J. D., Volkmar, G., Wenig, N., & Malaka, R. (2018, April). Do You Think This is a Game?. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (p. LBW069). ACM.