Research
Research Research topics Natural User Interaction AR/VR For immersive experiences, augmented reality (AR) and virtual reality (VR) require intuitive and natural user interfaces (NUIs) that allow users to express their intentions and actions as directly as possible. The focus is on innovative interaction concepts and techniques based on Direct Manpulation in 3D and gestures, Full Body and Embodied Interaction as well as Free Hand Interaction. Since VR takes users from reality into a virtual world, new methodological challenges and questions arise in the evaluation of NUIs. Semantic Data This research area investigates the application of semantic technologies for innovative digital media and user interfaces. For the realization of intelligent digital media systems of the next generation, it is necessary to better understand and represent user intentions, digital content, and the interaction in these systems by machine. Games User Research Games User Reseach (GUR) refers to a research field that deals with the interaction between interactive experiences and users. The research focuses on the effects of games on cognitive processes and player behavior. In the context of GUR, we investigate which motivational factors occur during the use of games and how these can be used, for example in the design of serious games, to ensure long-term motivation. Furthermore, this research strand is concerned with identifying factors and data that can explain or predict player behavior. In the context of the overarching research area of Entertainment Computing (EC), members of the Digital Media Lab are conducting research on topics such as Player Modeling/Adaptation, Serious Games, and Games for Health. Human Computer Interaction (HCI) The increasing infiltration of our everyday life with applications and services based on computer technology also requires the design of corresponding interfaces between humans and machines. Understanding human characteristics and behaviors, as well as the situations in which humans interact with computers, enables the development of new and advanced interaction paradigms. Usable Security & Privacy The Digital Media Lab's research focuses on the topic of "usable security". Current research approaches in the field of human-technology interaction (HCI) are applied to information security issues. Users are therefore enabled to better understand security concepts in order to act more confidently in an increasingly digitalized world. In particular, we use various HCI methods such as serious games, gamification and virtual/augmented reality to make information security more tangible and at the same time more understandable for people. Typical application areas of our methods for Usable Security are mobile devices, smarthome applications and also the Internet in general. Our research in this area is funded by the Klaus Tschira Foundation as well as the BMBF. Third-Party funded Projects Ongoing projects Chatbot to Organize Student Issues(2025-) ABS(2025-2025) COM AI (2025-2028) DataNord (2023-2026) Graduate School Empowering Digital Media (KTS, 2017-2025) hyBit (BMBF, 2022-2025) MUHAI (EU FET-Open 2020-2025) SFB EASE (DFG; 2017-2021, 2021-2025) Project AI-Path Finished projects Scalable Pervasive Health Environments (DFG, 2020-2024) hyTracks (BMBF, 2020-2024) UsableSec@Home (BMBF, 2020-2023) KI-SIGS: KI-Space für intelligente Gesundheitssysteme (BMWK, 2020-2023) Smart OT (BMBF, 2019-2021) first.stage (EU, 2016-2019) AI in Citizens' Service (Free Hanseatic City of Bremen, 2019-2020) AimData (DFG, 2016-2020) MAL (BMBF, 2016-2019) Adaptify (BMBF, 2015-2018) konstruktiv (BMBF, 2014-2018) Creative Unit (DFG, 2014-2017) FIT IN MINT (2015-2016) Mobile Folksonomien InfoSys (DFG, 2012-2015) Graduiertenkolleg (KST, 2007-2014) Spiel Dich fit (WFB, 2011-2013) Maps Bremen (GeoInformation Bremen, 2011-2013) Jugend präsentiert (KTS, 2011-2012) Dissertationen Recording and Accounting for Individuality in Resistance Training Movement Data Bastian Dänekas (2026) find out more: Recording and Accounting for Individuality in Resistance Training Movement Data more Sensory Substitution in Human-Computer Interaction: Bridging Computer Science, Design, and Cognitive Neuroscience Iddo Yehoshua Wald (2026) find out more: Sensory Substitution in Human-Computer Interaction: Bridging Computer Science, Design, and Cognitive Neuroscience more More than a buzz: advancing haptic feedback in virtual reality and mixed reality Carolin Stellmacher (2026) find out more: More than a buzz: advancing haptic feedback in virtual reality and mixed reality more Human Factors in Access Control: Analysis and Design Denis Obrezkov (2025) find out more: Human Factors in Access Control: Analysis and Design more Skill Acquisition and Player Performance in Video Games and Esports Ioannis Bikas(2025) find out more: Skill Acquisition and Player Performance in Video Games and Esports more Expanding speech interaction for domestic activities Nima Zargham (2024) find out more: Expanding speech interaction for domestic activities more Designing for Diverse Needs: Technology-supported Well-being and Empowerment of Children and their Care Ecosystem Evropi Stefanidi (2024) find out more: Designing for Diverse Needs: Technology-supported Well-being and Empowerment of Children and their Care Ecosystem more Making Space for Self-Care: Designing Virtual Reality Applications to Empower Everyday Well-Being Nadine Wagener(2024) find out more: Making Space for Self-Care: Designing Virtual Reality Applications to Empower Everyday Well-Being more Mitigating dark patterns through responsible design - ethical design considerations for user-centred technologies Thomas Mildner(2024) find out more: Mitigating dark patterns through responsible design - ethical design considerations for user-centred technologies more Unraveling the fidelity of virtual reality interactions: effects of realism in object manipulation and embodiment Michael Bonfert(2024) find out more: Unraveling the fidelity of virtual reality interactions: effects of realism in object manipulation and embodiment more Empowering novices through playful self-expression - the role of creativity and video games in the context of virtual reality exposure therapy Georg Volkmar (2024) find out more: Empowering novices through playful self-expression - the role of creativity and video games in the context of virtual reality exposure therapy more The M-SG framework: A framework for Multiplayer Cooperative Serious Game development Supara Grudpan (2023) find out more: The M-SG framework: A framework for Multiplayer Cooperative Serious Game development more Computational construction grammar based on formal ontologies Vanessa Micelli-Schmidt (2023) find out more: Computational construction grammar based on formal ontologies more Understanding Natural Haptic Interaction: Investigating Haptic Feedback in Professional Virtual Reality Applications Thomas Muender (2022) find out more: Understanding Natural Haptic Interaction: Investigating Haptic Feedback in Professional Virtual Reality Applications more Empowering Surgeons - A Multimodal Interaction Approach to Improve Computer-Assisted Surgical Planning and Interventions Anke V. Reinschluessel (2022) find out more: Empowering Surgeons - A Multimodal Interaction Approach to Improve Computer-Assisted Surgical Planning and Interventions more Analysis of the Embodied Cognition Process on People for Acquiring Music Skills through Games-based Learning Katya Alvarez Molina (2021) find out more: Analysis of the Embodied Cognition Process on People for Acquiring Music Skills through Games-based Learning more Model based research data management Susanne Putze (2021) find out more: Model based research data management more Engaging interaction: designing for immersive and sustained user experiences Dmitry Alexandrovsky (2021) find out more: Engaging interaction: designing for immersive and sustained user experiences more Deep player behavior modeling Johannes Pfau (2021) find out more: Deep player behavior modeling more Natural and Playful Interaction for 3D Digital Content Creation Thomas Fröhlich (2020) find out more: Natural and Playful Interaction for 3D Digital Content Creation more Virtual Movement from Natural Language Text Himangshu Sarma (2019) find out more: Virtual Movement from Natural Language Text more Semantic Interaction in Web-based Retrieval Systems: Adopting Semantic Web Technologies and Social Networking Paradigms for Interacting with Semi-structured Web Data Hidir Aras (2019) find out more: Semantic Interaction in Web-based Retrieval Systems: Adopting Semantic Web Technologies and Social Networking Paradigms for Interacting with Semi-structured Web Data more Verwendung von Hover Detection zur Verbesserung der Texteingabe auf Smartphones Frederic Pollmann (2016) find out more: Verwendung von Hover Detection zur Verbesserung der Texteingabe auf Smartphones more A Materials Perspective on Human-Computer Interaction Tanja Döring (2016) find out more: A Materials Perspective on Human-Computer Interaction more Human-Computer Interaction with Adaptable & Adaptive Motion-based Games for Health Jan Smeddinck find out more: Human-Computer Interaction with Adaptable & Adaptive Motion-based Games for Health more User-Centered Image Annotation and its Applications Nina Wenig (2016) find out more: User-Centered Image Annotation and its Applications more Approaches for Dynamic Interaction: Interaction Techniques for the Selection and Manipulation of Dynamic Objects Roland Schröder-Kroll (2016) find out more: Approaches for Dynamic Interaction: Interaction Techniques for the Selection and Manipulation of Dynamic Objects more Human Computation and Human Subject Tasks in Social Network Playful Applications Aneta Takhtamysheva (2015) find out more: Human Computation and Human Subject Tasks in Social Network Playful Applications more Navigation in the Real World and in Virtual Worlds Dirk Wenig (2015) find out more: Navigation in the Real World and in Virtual Worlds more Multi-Touch Interaktion für Computeranimation Benjamin Walther-Franks (2014) find out more: Multi-Touch Interaktion für Computeranimation more An Explorative Approach to Interaction Design in Mixed-Reality Performances Gesa Friedrichs-Büttner (2014) find out more: An Explorative Approach to Interaction Design in Mixed-Reality Performances more Homo Ludens in the Loop Markus Krause (2014) find out more: Homo Ludens in the Loop more 3D-Modellierung mit interaktiven Oberflächen Marc Herrlich (2013) find out more: 3D-Modellierung mit interaktiven Oberflächen more Visuelles Erkennen von Objekten mit Ausprägungsvarianzen Jens Teichert (2011) find out more: Visuelles Erkennen von Objekten mit Ausprägungsvarianzen more Taktile Symbole für Notifikationen in hochmobilen Szenarien Sebastian Feige (2010) find out more: Taktile Symbole für Notifikationen in hochmobilen Szenarien more Incremental ontology extension Berenike Litz (2010) find out more: Incremental ontology extension more Contextual Computing for Natural Language Processing Robert Porzel (2010) find out more: Contextual Computing for Natural Language Processing more