Course Catalog

Study Program WiSe 2018/2019

Digital Media and Society, M.A.

A.1 Digital Media

12 CP
Course numberTitle of eventLecturer
09-71-A.1-1Approaches to Digital Media (in English)

Seminar (Teaching)

Dates:
weekly (starts in week: 1) Tue. 14:00 - 16:00 LINZ4 60070 (2 Teaching hours per week)


Prof. Dr. Andreas Hepp
09-71-A.1-2Digital Life (in English)

Seminar (Teaching)

Dates:
weekly (starts in week: 1) Wed. 16:00 - 18:00 SFG 2060 GW1-HS H1000 (2 Teaching hours per week)


N. N.

B.1 Media Informatics

9 CP
Course numberTitle of eventLecturer
03-05-509.08Advanced Techniques for Creative Coding in Processing (in English)

Blockveranstaltung (Teaching)
ECTS: 6

Additional dates:
Thu. 24.01.19 18:00 - 19:00 CART Rotunde - 0.67
Mon. 18.02.19 - Fri. 22.02.19 (Mon., Tue., Wed., Thu., Fri.) 08:00 - 16:00 MZH 1090
Mon. 04.03.19 - Fri. 08.03.19 (Mon., Tue., Wed., Thu., Fri.) 08:00 - 16:00 MZH 1090
Fri. 08.03.19 14:00 - 18:00 CART Rotunde - 0.67

This course is for students who have already attended a programming course (such as "Informatik für Gestalter") and are familiar with basic programming concepts such as variables, conditionals, loops, and objects. In this course, we will extend and consolidate these programming skills. We will also briefly repeat some of the main basic programming concepts (but quite quickly and thus too fast for beginners). If you are interested in this course and do not have any programming skills yet or if you want to combine this course to a 9 ECTS module, please have a look at the bottom of this text, which describes some options.

Most examples and programming tasks in this course will be about "things that move" (on the screen). We will create many interactive graphical programs by using the Processing programming environment. The main literature will be "The Nature of Code" by Daniel Shiffman (the book is available online for free).

The course consists of two major blocks, each taking one week.
The first block is about objects that move, accelerate, collide, and bounce. We will explore the basic formulas that allow us to let dynamics things happen on our screens. Furthermore, the basic concepts and the usage of a physics engine will be explained. The second block is about autonomous agents, e.g. programs that are "intelligent" (not really...) and make own "decisions", such as non-player characters in computer games. Some basic concepts regarding decision-making, path planning, and swarm behaviors will be introduced. Furthermore, we might have a short look at evolutionary algorithms, which enable our programs to adapt over to time.

However, these aforementioned applications, which are fun to play with and which leave a lot of space for your creativity, are also a means to an end. Along with them, we will refresh and consolidate the knowledge about programming techniques for handling data structures, iterations, algorithms, and multiple aspects of object-oriented programming.

We will have a short kickoff meeting a few weeks before this course starts. During this meeting, some more details will be presented and questions regarding the organization of the course will be answered.

If you do not have any programming skills yet or need more ECTS points in total, there are different options: Students of "Digital Media and Society" can combine this course with "Self-Study: Introduction to Programming". Students of Master Digital Media at HfK can take "First steps into Creative Coding with Processing". Furthermore it is possible to take the (German) course "Informatik für Gestalter und General Studies", which has a 3 ECTS option. However, Digital Media master students can not get any credit points at the latter option.

This course is not available for computer science students but it is open to Digital Media students from the university.

Dr. Tim Laue
03-05-509.09Self-Study: Introduction to Programming (in English)
Nur für Studierende des FB9 'Digital Media and Society'

Kurs (Teaching)
ECTS: 3

Additional dates:
Thu. 25.10.18 18:00 - 20:00 CART 0.01 (Besprechungsraum)
Wed. 14.11.18 15:00 - 16:00 Cartesium 0.01
Wed. 19.12.18 15:00 - 16:00 CART 0.01

This course can only be taken in combination with "Advanced Techniques for Creative Coding in Processing" for completing the 9 ECTS media informatics module of Digital Media and Society.

All participants independently work through the first chapters of the book "Learning Processing" by Daniel Shiffmann (copies of the book can be borrowed from the lecturer). In these chapters, the most important computer programming basics, such as variables and conditionals, are introduced and demonstrated with interactive graphic examples.

This is a self-study course. Thus, no lectures and tutorials will be held, except for one initial meeting during which we discuss organizational details. However, the course requires that a set of programming homeworks has to be solved during the semester. The course ends with a short oral exam.

Dr. Tim Laue

C.2 Media Practice

9 CP
Course numberTitle of eventLecturer
09-60-M7-MFilm: Preproduction Screenwriting (in English)

Seminar (Teaching)

Dates:
weekly (starts in week: 1) Thu. 10:00 - 12:00 GW2 A4120 (2 Teaching hours per week)


N. N.
09-60-M7-PStorytelling (in English)

Seminar (Teaching)

Dates:
weekly (starts in week: 1) Wed. 08:00 - 10:00 SFG 2060 (2 Teaching hours per week)


Roman Manuel Gramse, Dipl. Des. ((LB))