| 03-IMAA-MAD | Mobile App Development (in English) Profil: DMI Schwerpunkt: IMA- DMI https://lvb.informatik.uni-bremen.de/imva/03-imva-mad.pdf Die Veranstaltung richtet sich an Student*innen der Informatik und Digitalen Medien. In Gruppenarbeit sollen die Studierenden semesterbegleitend ein App-Projekt umsetzen. In der Vorlesung werden alle relevanten Informationen der modernen Softwareentwicklung, mit Fokus auf die mobile App-Entwickung, vermittelt. Dazu gehören Themen wie mobiles Testing, Scrum, UX Design, Evaluation & Nutzertests, Design Patterns und Cross-Plattform-Entwicklung. Das Ziel dabei ist die Vermittlung von praxisrelevantem Wissen aus dem Alltag eines erfolgreichen Unternehmens. You can find course dates and further information in Stud.IP. | Prof. Dr. Rainer Malaka David Ruh Nicolas Autzen Marcus-Sebastian Schröder |
| 03-IMAP-VRSIM | Virtual Reality and Physically-Based Simulation (in English) Virtuelle Realität und physikalisch-basierte Simulation Profil: KIKR, DMI Schwerpunkt: IMAP-DMI, IMAP-VMC https://lvb.informatik.uni-bremen.de/imap/03-imap-vrsim.pdf English or German. Over the past two decades, VR has established itself as an important tool in several industries, such as manufacturing (e.g., automotive, airspace, ship building), architecture, and pharmaceutical industries. During the past few years, we have been witnessing the second "wave" of VR, this time in the consumer, in particular, in the entertainment markets.
Some of the topics to be covered (tentatively): • Introduction, basic notions of VR, several example applications • VR technologies: displays, tracking, input devices, scene graphs, game engines • The human visual system and Stereo rendering • Techniques for real-time rendering • Fundamental immersive interaction techniques: fundamentals and principles, 3D navigation, user models, 3D selection, redirected walking, system control • Complex immersive interaction techniques: world-in-miniature, action-at-a-distance, magic lens, etc. • Particle systems • Spring-mass systems • Haptics and force feedback • Collision detection • Acoustic rendering The assignments will be mostly practical ones, based on the cross-platform game engine Unreal. Participants will start developing with "visual programming", and later use C++ to solve the assignments. You are encouraged to work on assignments in small teams. https://cgvr.cs.uni-bremen.de/teaching/ You can find course dates and further information in Stud.IP. | Prof. Dr. Gabriel Zachmann |