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                    <ttl>60</ttl>
                    <title>Universität Bremen - Virtual Reality and Physically-Based Simulation</title>
                    <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation</link>
                    <description>Berufsbegleitend studieren: Modul &quot;Grundlagen der Medieninformatik 2&quot; im LIFE-Modulstudium der Universität Bremen</description>
                    <language>de</language>
                    <copyright>Universität Bremen</copyright>
                    <pubDate>Sat, 18 Jul 2026 13:30:59 +0200</pubDate>
                    <lastBuildDate>Sat, 18 Jul 2026 13:30:59 +0200</lastBuildDate>
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                            <guid isPermaLink="false">content-275309</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Inhaltliche Zusammenfassung</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275309</link>
                            
                            <description>&amp;lt;p&amp;gt;Virtual Reality (VR) is a research area at the intersection of computer graphics, physically-based simulation, and 3D human-computer interaction (HCI). Novel interaction technologies and interaction metaphors VR and 3D realtime computer games share a lot of algorithmic challenges: in virtual environments (in particular, intuitive and direct metaphors), immersion and presence, and real-time rendering. Another important topic is physically-based simulation in real-time, which tries to simulate real-world phenomena such as fire, cloth, the behavior of rigid objects when colliding with each other, fluids, or objects made of deformable material.&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;Over the past two decades, VR has established itself as an important tool in several industries, such as manufacturing (e.g., automotive, airspace, ship building), architecture, and pharmaceutical industries. During the past few years, we have been witnessing the second &amp;quot;wave&amp;quot; of VR, this time in the consumer, in particular, in the entertainment markets.&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;In this course, we will first look at the fundamental methods, and then go on to more advanced algorithms that are needed to build complex and full-fledged VR systems or real-time computer games. Example topics are 3D interaction, physically-based behavior of objects, acoustic rendering, haptics, and collision detection.&amp;lt;/p&amp;gt;</description>
                            
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                            <guid isPermaLink="false">content-275308</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Lernergebnisse</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275308</link>
                            
                            <description>&amp;lt;p&amp;gt;Goals of This Course - Cognitive Processes&amp;lt;/p&amp;gt;
&amp;lt;ul&amp;gt; 	&amp;lt;li&amp;gt;Remember&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Understand&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Apply&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Analyze&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Evaluate&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Create&amp;lt;/li&amp;gt; &amp;lt;/ul&amp;gt;</description>
                            
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                            <guid isPermaLink="false">content-275307</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Inhalte (optional)</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275307</link>
                            
                            <description>&amp;lt;h3&amp;gt;Inhalte&amp;lt;/h3&amp;gt;
&amp;lt;p&amp;gt;Some of the topics to be covered (tentatively):&amp;lt;/p&amp;gt;
&amp;lt;ul&amp;gt; 	&amp;lt;li&amp;gt;Introduction, basic notions of VR, several example applications&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;VR technologies: displays, tracking, input devices, scene graphs, game engines&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;The human visual system and Stereo rendering&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Techniques for real-time rendering&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Fundamental immersive interaction techniques: fundamentals and principles, 3D navigation, user models, 3D selection, redirected walking, system control&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Complex immersive interaction techniques: world-in-miniature, action-at-a-distance, magic lens, etc.&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Particle systems&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Spring-mass systems&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Haptics and force feedback&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Collision detection&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt;Acoustic rendering&amp;lt;/li&amp;gt; &amp;lt;/ul&amp;gt;
&amp;lt;p&amp;gt;The assignments will be mostly practical ones, based on the cross-platform game engine Unreal. Participants will start developing with &amp;quot;visual programming&amp;quot;, and later use C++ to solve the assignments.You are encouraged to work on assignments in small teams.&amp;lt;/p&amp;gt;

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                            <guid isPermaLink="false">content-275311</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>In Kürze</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275311</link>
                            
                            <description>&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Inhalt:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt; fundamental methods and advanced algorithms to build complex and full-fledged VR systems or real-time computer games&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Niveau:&amp;lt;/strong&amp;gt; Master-Modul&amp;amp;nbsp;&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Veranstaltungsform:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt; Vorlesung und Übung&amp;lt;br /&amp;gt; - in englischer oder in deutscher Sprache in Abstimmung mit den Studierenden -&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Semester:&amp;lt;/strong&amp;gt;&amp;amp;nbsp;Wintersemester&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Umfang: &amp;lt;/strong&amp;gt;6 CP&amp;lt;/p&amp;gt;</description>
                            
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                            <guid isPermaLink="false">content-275310</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Modulverantwortung</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275310</link>
                            
                            <description>&amp;lt;p class=&amp;quot;bodytext&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;Prof. Dr. Gabriel Zachmann &amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;</description>
                            
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                            <guid isPermaLink="false">content-275305</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Zielgruppe</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275305</link>
                            
                            <description>&amp;lt;ul&amp;gt; 	&amp;lt;li&amp;gt; 	&amp;lt;p&amp;gt;Fachkräfte aus den Arbeitsfeldern Informationstechnik und Medien&amp;lt;/p&amp;gt; 	&amp;lt;/li&amp;gt; &amp;lt;/ul&amp;gt;</description>
                            
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                            <guid isPermaLink="false">content-275304</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Zugangsvoraussetzungen</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275304</link>
                            
                            <description>&amp;lt;ul&amp;gt; 	&amp;lt;li&amp;gt; 	&amp;lt;p&amp;gt;einschlägiger Bachelor-Abschluss&amp;lt;/p&amp;gt; 	&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt; 	&amp;lt;p&amp;gt;Nutzen Sie unsere Beratungsangebote und erfahren Sie mehr über die Zugangsvoraussetzungen zu den Mastermodulen.&amp;lt;/p&amp;gt; 	&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt; 	&amp;lt;p&amp;gt;Nachweis von fachspezifischen Grundlagenkenntnissen&amp;lt;br /&amp;gt; 	(It will be beneficial for students if they have already attended the course &amp;#039;Computergraphics&amp;#039;, but it is not mandatory. Students will need basic programming skills in C++. The second half of the course will be more mathematical; in particular, students will need a basic understanding of simple differential equations)&amp;lt;/p&amp;gt; 	&amp;lt;/li&amp;gt; &amp;lt;/ul&amp;gt;</description>
                            
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                            <guid isPermaLink="false">content-275301</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Veranstaltungsdetails</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275301</link>
                            
                            <description>&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Veranstaltungsform:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt; Vorlesung und Übung&amp;lt;br /&amp;gt; in englischer Sprache&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Veranstaltungszeiten:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt; Im Wintersemester&amp;lt;br /&amp;gt; wöchentlich Mi 10:00 - 12:00 Vorlesung&amp;lt;br /&amp;gt; wöchentlich Do 10:00 - 12:00 Übung&amp;lt;/p&amp;gt;</description>
                            
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                            <guid isPermaLink="false">content-275302</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Prüfungen &amp; Abschluss</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275302</link>
                            
                            <description>&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Prüfung:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;
&amp;lt;ul&amp;gt; 	&amp;lt;li&amp;gt; 	&amp;lt;p&amp;gt;Either: long exam (= ½ hour per student)&amp;lt;/p&amp;gt; 	&amp;lt;/li&amp;gt; 	&amp;lt;li&amp;gt; 	&amp;lt;p&amp;gt;Or: points from the assignments + short exam&amp;lt;/p&amp;gt; 	&amp;lt;/li&amp;gt; &amp;lt;/ul&amp;gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Abschluss:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;
&amp;lt;ul&amp;gt; 	&amp;lt;li&amp;gt;Modulzertifikat&amp;lt;/li&amp;gt; &amp;lt;/ul&amp;gt;</description>
                            
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                            <guid isPermaLink="false">content-275300</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Umfang</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275300</link>
                            
                            <description>&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Dauer: &amp;lt;/strong&amp;gt;1 Semester&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Arbeitsaufwand:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt; 56 Std. Präsenzveranstaltungen&amp;amp;nbsp;&amp;lt;br /&amp;gt; + 124 Std. angeleitetes Selbststudium&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;(entspricht 6 CP)&amp;lt;/p&amp;gt;</description>
                            
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                            <guid isPermaLink="false">content-275299</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Kosten - entgeltpflichtig</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c275299</link>
                            
                            <description>&amp;lt;h3&amp;gt;Teilnahmeentgelt&amp;lt;/h3&amp;gt;
&amp;lt;p&amp;gt;450 Euro (= 75 Euro pro CP)&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;Mitglieder des Alumni-Vereins der Universität Bremen erhalten 5 % Rabatt.&amp;lt;/p&amp;gt;</description>
                            
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                            <guid isPermaLink="false">content-281954</guid>
                            <pubDate>Wed, 04 Mar 2026 23:43:54 +0100</pubDate>
                            <title>Bewerbung - Link zur Online-Anmeldung</title>
                            <link>https://www.uni-bremen.de/life/life-themenfelder/informatik-digitale-medien-digitalisierung/life-flex-moduluebersicht/virtual-reality-and-physically-based-simulation#c281954</link>
                            
                            <description>&amp;lt;h3&amp;gt;Bewerbung&amp;lt;/h3&amp;gt;
&amp;lt;p&amp;gt;&amp;lt;a class=&amp;quot;internal-link&amp;quot; href=&amp;quot;t3://page?uid=29528&amp;amp;amp;tx_powermail_pi1%5Bthemenfeld%5D=Informatik%2C%20Digitale%20Medien%2C%20Digitalisierung&amp;amp;amp;tx_powermail_pi1%5Bmodul%5D=Virtual%20Reality%20and%20Physically-Based%20Simulation&amp;amp;amp;tx_powermail_pi1%5Bpreis%5D=450%20Euro%20%28%3D%2075%20Euro%20pro%20CP%29&amp;quot; title=&amp;quot;Öffnet internen Link in aktuellem Fenster&amp;quot;&amp;gt;&amp;gt; Zur Online-Bewerbung&amp;lt;/a&amp;gt;&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Bewerbungszeitraum:&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt; 1. August - 15. September&amp;lt;/p&amp;gt;</description>
                            
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