News

New members for our working group

In the last six months we have received strong reinforcement for our working group.

Bastian Dänekas joined us last November as support for our part of the project KI-SIGS and is working in parallel on his doctoral thesis on "Developing and researching methods to measure quality of strenght…


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PHD Defense of Johannes Pfau

Under the topic "Deep Player Behaviour Modelling", Johannes Pfau defended his dissertation with distinction ("summa cum laude") last week, which deals with the behaviour modelling and generation of individual players in video games. The method, which uses various machine learning approaches to…


CHI2021 Late-Breaking Work “Ethical User Interfaces - Exploring the Effects of Dark Patterns on Facebook”

This paper examines the social networking site Facebook with a focus on the phenomenon ‘Dark Patterns”. Dark Patterns are interface elements designed to deceive or even harm users. To find out if Facebook has integrated such elements, the authors compared changes in the user interface since its…


#CHI2021 Late-Breaking Work based on the VIVATOP Project

We are happy to announce that the paper "A Study on the Size of Tangible Organ-shaped Controllers for Exploring Medical Data in VR", which reports on research results from the VIVATOP project, was accepted to this year's CHI! The work investigates whether users, i.e. surgeons, benefit from a…


CHI 2021 Workshop “Evaluating User Experiences in Mixed Reality”

The DMLab joined forces with Frankfurt University of Applied Sciences, Aalto University, the Open Lab at the University of Newcastle, and the German Research Center for ArtificialIntelligence (DFKI) and prepared the CHI ’21 Workshop “Evaluating User Experiences in Mixed Reality”. The workshop…


Publication at CHI 2021

Congratulations to Dmitry Alexandrovsky, Maximilian Achim Friehs, Jendrik Grittern, Susanne Putze, Max V. Birk, Rainer Malaka and Regan L. Mandryk for the accepted paper “Serious Snacking: A Survival Analysis of how Snacking Mechanics affect Attrition in a Mobile Serious Game” at CHI ’21. The paper…


EU-Project MUHAI goes online

The EU Project MUHAI (Meaning and Understanding for Human-centric AI) that is spearheaded by the Center for Computing Technologies (TZI) of the Bremen University goes online. On the Web at www.muhai.org as well as in the social media via:

Twitter - https://twitter.com/MUHAI_org

Instagram - https:/…


Best Full Paper Award at IFIP-ICEC 2020 for Nat Sarakit and Rainer Malaka

Congratulations to Nat Sararit and Rainer Malaka for their publication “Serious Violence: The Effects of Violent Elements in Serious Game”, which received the best full paper award at IFIP_ICEC 2020. This paper explores the effects of violent versus non-violent audiovisual and narrative elements.…


'Honorable Mention Award' for a Publication at the CHIPlay 2020

Congratulations to Dmitry Alexandrovsky, Georg Volkmar, Maximilian Spliethöver, Stefan Finke, Marc Herrlich, Tanja Döring, Jan David Smeddinck, Rainer Malaka for their publication “Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy” at CHIPlay 2020 which received…


Digital-Media-Lab Meeting in SocialVR

We now had our second lab meeting in Social VR on Altspace. Everybody is equipped with a headset and joins with their avatar. Over the next weeks, we will explore how meetings in virtual environments affect our productivity and social interactions. Our first impressions: Presentations and group…