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Lisa on stage presenting her research

Lisa at the Creativity & Cognition Conference 2026

Lisa Hesselbarthpresented the paper “CreatureCreator: Co-Creating 3D Models with AI for Video Games via Sculpting and Drawing” at this year's ACM Creativity and Cognition 2026 conference, to which other members of our lab also contributed. In her paper, she explores which analog input methods: such…


Gruppenfoto von der Verteidigung

Iddo Wald successfully defends his dissertation

In the middle of July, Iddo Wald successfully defended his dissertation with the honour of summa cum laude.

In his dissertation, “Sensory Substitution in Human-Computer Interaction—Bridging Computer Science, Design, and Cognitive Neuroscience” he investigates how sensory substitution devices…


Carolin with her personalized graduation cap

Carolin Stellmacher successfully defended her dissertation

At the end of May, Carolin Stellmacher successfully defended her dissertation.

In her dissertation, titled “More than a buzz: advancing haptic feedback in virtual reality and mixed reality” she investigated how haptic feedback in virtual and mixed reality can be improved. In doing so, she explored…


Logo featuring the text “CUI26” with silhouettes of a red sailboat and red waves, along with the black silhouette of the town musicians.

Host of the ACM International Conference on Conversational User Interfaces 2026

The University of Bremen and our DM Lab will host the ACM International Conference on Conversational User Interfaces (CUI 2026). 

The international conference will take place from 21 to 24 July 2026 at the Haus der Wissenschaft and will bring together researchers and practitioners from the fields…


Photo of Thomas Eßmeyer

An Interview with Thomas on Dark Patterns on Social Media

In an article for RiffReporter, Thomas Eßmeyer shared his expert insights on dark patterns on social media, highlighting how excessive media use affects young people in particular.

Among other things, Dr. Thomas Eßmeyer contextualizes the criticism from the German Ethics Council and, in doing so,…


Nima and Izzi infront of a beautiful landscape of edinburgh

Human Robot Interaction Conference 2026

Nima Zargham and Siyao (Izzie) Zhang went to Edinburgh, Scotland, UK for the HRI 2026 Conference. Nima organized a workshop there with Benjamin Cowan, Minha Lee, Donald Mc Millan, Matthew Aylett and (from our group) Rachel Ringe and Mihai Hawkin with the Topic "Empowering Human-Robot Communication…


Rainer with the Vice President for Internationalization, Prof. Chawin Chantharasenawong and the President of KMUTT, Prof. Dr. Suvit Saetia

Prof. Dr. Rainer Malaka visits KMUTT in Thailand

Prof. Rainer Malaka visited King Mongkut's University of Technology Thonburi (KMUTT) in Bangkok, Thailand, as Guest Professor. KMUTT is a long term partner University of University of Bremen. Rainer gave lectures and talks and had meetings with the President and a number of vice presidents and deans…


Bastian Dänekas in the online Interview

Bastian Dänekas featured in the Augsburger Allgemeine newspaper

Our colleague Bastian Dänekas, a researcher in the field of sports informatics, was interviewed by journalists from the Augsburger Allgemeine newspaper about the use of artificial intelligence in sports.

In the article, Bastian shares his expert opinion on the potential, advantages, disadvantages,…


Thomas Eßmeyer with a presenter from buten un binnen

Dr. Thomas Eßmeyer in Buten un Binnen: Conscious use of digital media

We are pleased to highlight Dr. Thomas Eßmeyer's recent appearances on buten un binnen. In an online article, Thomas shared practical advice on reducing screen time and advocated for mindful technology use. In a television segment, he explained how dark patterns – manipulative design tricks – steer…


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Global Game Jam 2026

This year's  Global Game Jam (GGJ) took place from January 30 to February 1, 2026, at the University of Bremen in the PC lab of Department 3 and was organized by employees of our lab.

We had almost 60 participants in this global hackathon. Divided into 13 teams, they each created a game on the…