Literatures and Media of Religions
The construction of mental health among Muslims on social media
Samira Ghozzi-Ben Miled
This dissertation project examines how mental health is constructed among Muslim influencers and their followers on Social Media.
moreThe Changing Role of Religion in Societies Emerging from Covid-19
Hannah Grünenthal, Kerstin Radde-Antweiler
The role of religion has changed during the COVID-19 pandemic, taking on renewed significance in many societies, including those experiencing secularization. RECOV-19 compares the changing role of religions in four, secularizing, global north contexts: Canada, Germany, the Republic of Ireland/Northern Ireland, and Poland.
moregamevironments
This peer-reviewed online journal aims to create and promote a platform for scientific discussions of video games. The aim is to explore both established approaches and new frontiers of research into video games in culture, religion and society.
ISSN 2364-382X
moreResearch field esports – Negotiating the notion of the nation and discussing value formations
Dr. Dr. Lisa Kienzl
Video game cultures are central parts of contemporary societies. Considering ethical questions, negotiating identity and discussing the position of technology in society are vital elements in the field of esports.
moreValue formations in a video-game-franchise
Bodil Stelter
I investigate value-formations by actors in the vicinity of video games (gamevironements). I examine how negotiations of values take place through different interrelated contexts (USK age-rating, journalistic reception, social media discourse, gaming practice) in the German-speaking context.
moreGaming the Nation. An Intersectional Investigation of Nation, Identity and Video Gaming
Dr. Kathrin Trattner
The research project addresses the multiple interrelations between video gaming and constructions of national identity by connecting two often juxtaposed research perspectives – media aesthetics and communication studies.
more