| 03-IMAP-AML | Advanced Machine Learning (in englischer Sprache) Termine und weitere Informationen finden Sie in Stud.IP. | Tanja Schultz Felix Putze |
| 03-IMAP-AMAI | Advanced Methods of AI (in englischer Sprache) Termine und weitere Informationen finden Sie in Stud.IP. | Michael Beetz Dr. Daniel Beßler Oger aus Weit Weit Weg Tom Schierenbeck, ????????? |
| 03-IMVP-BCOD | Codierung und Datenkompression Termine und weitere Informationen finden Sie in Stud.IP. | Christop W. Zetzsche-Schill Konrad Gadzicki Joachim Clemens |
| 03-IMAP-RNMN | Rechnernetze - Media Networking Termine und weitere Informationen finden Sie in Stud.IP. | Olaf Bergmann |
| 03-IMVP-SPRS | Semantische 3D-Perzeption für robotische Systeme Termine und weitere Informationen finden Sie in Stud.IP. | Dr. Michael Suppa |
| 03-IMAP-SWRE | Termine und weitere Informationen finden Sie in Stud.IP. | Prof. Dr. Rainer Koschke |
| 03-IMAP-SHSQ | Systeme hoher Sicherheit und Qualität Termine und weitere Informationen finden Sie in Stud.IP. | Christoph Lüth Dieter Hutter |
| 03-IMAP-VRSIM | Virtual Reality and Physically-Based Simulation (in englischer Sprache) Virtuelle Realität und physikalisch-basierte Simulation Profil: KIKR, DMI Schwerpunkt: IMAP-DMI, IMAP-VMC https://lvb.informatik.uni-bremen.de/imap/03-imap-vrsim.pdf English or German. Over the past two decades, VR has established itself as an important tool in several industries, such as manufacturing (e.g., automotive, airspace, ship building), architecture, and pharmaceutical industries. During the past few years, we have been witnessing the second "wave" of VR, this time in the consumer, in particular, in the entertainment markets.
Some of the topics to be covered (tentatively): • Introduction, basic notions of VR, several example applications • VR technologies: displays, tracking, input devices, scene graphs, game engines • The human visual system and Stereo rendering • Techniques for real-time rendering • Fundamental immersive interaction techniques: fundamentals and principles, 3D navigation, user models, 3D selection, redirected walking, system control • Complex immersive interaction techniques: world-in-miniature, action-at-a-distance, magic lens, etc. • Particle systems • Spring-mass systems • Haptics and force feedback • Collision detection • Acoustic rendering The assignments will be mostly practical ones, based on the cross-platform game engine Unreal. Participants will start developing with "visual programming", and later use C++ to solve the assignments. You are encouraged to work on assignments in small teams. https://cgvr.cs.uni-bremen.de/teaching/ Termine und weitere Informationen finden Sie in Stud.IP. | Prof. Dr. Gabriel Zachmann |