Veranstaltungsarchiv
dimensions. Second, I contrast changes in interface designs and their gameplay effects (MGS3 and MGS4) to address gamic influences on the use, design, and social implications of digital media (Ash 2015; [...] 2017). While game scholarship has assembled methods of critique focused on aesthetics, culture, and design (Jagoda 2017), multimodal analyses situate on the fringes. To discuss dialectics between the two [...] (Bateman, Wildfeuer, and Hippala 2017; Kress 2010) for fine-grained, multi-layered, analyses of game designs andsemiotic resources; and organized around the series narrative concluding MGS4: Guns of Patriots