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narrativity to create immersive gameplay experiences; and motivate anti-war discourse semantics on both installment and series dimensions. Second, I contrast changes in interface designs and their gameplay [...] on videogames as a creative cultural industry. Ultimately, this case study emphasizes considering both materiality and political economy of videogames for comprehensive criticism; that a multimodality-driven [...] hinweisen möchten. Zum Inhalt des Buchs: Perturbatory narration is a heuristic concept, applicable both quantitatively and qualitatively to a specific type of complex narratives for which narratology has