Bodil Stelter, M.A.
Video games provide ample ground for discussions. Often enough such debates transcend their origin and reach into larger societal controversies. Examples such as #Gamergate or the Blitzchung-controversy show that gaming is in fact not a neutral territory when it comes to political or ideological conflicts. This project approaches these kinds of phenomena via the theoretical framework of value-formations. It focuses on different types of actors and platforms and also takes gaming itself as a communicative practice seriously. The center of analysis will be the exemplary discourse on the The-Last-of-Us-franchise. In the timeframe between 2013 and 2020 this project analyses values and value-conflicts in this gaming-related context and seeks to identify patterns through which value-formations occur in gamevironments.